![]() ![]() Many of these are not initially accessible, and require either the Radiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.Ĭlick the map for a full-resolution image. Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Grand Krys'kajo via Grand Krys'kajo EntranceĬlick the map for a full-resolution image. ![]() So'najiz Temple via So'najiz Temple Entrance and So'najiz Lake Platform.Zir'vitar Temple via Zir'vitar Temple Entrance and Zir'vitar Temple Roof.Basin Keep via Basin Keep Entrance and teleporter in Grubby Cave.The secret lab is only unlocked during the Playstation-exclusive Foul Play quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. The houses in Vr'da Vil are unlocked during the An Infested Village quest. Most of the area is immediately accessible, although several of the side caves need to be unlocked. The villagers' trust has to be regained by completing a mandatory storyline quest. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village the Shad blame the infestation on the humans' power plant near the temples. It is also the only town that is part of a larger exploration area, rather than being a separate area. Vr'da Vil is a Shad village, and the fifth town reached in the game. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and Vr'da Vil to the southeast. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. ![]()
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